Sometimes stuff doesn't quite translate directly, but where we can't translate directly we translate the spirit of the feature. We're taking what is essentially a turn-based game and putting it into our real-time battle engine. "The biggest compromise is going to be turn-based. I think it's great that we're trying to straddle two big groups of people. Every decision we make we go, 'Well, what would Warhammer do?' Also, we are still trying to make a Total War game too. "Everyone's desk in the office has all of the rulebooks. Generally, Warhammer seems to lend itself well to the Total War treatment but I ask about points of compromise – any moments where Warhammer and Total War came into conflict. We try to make sure things are really balanced." In Total War-style everything that has a strength has a weakness as well. They're really good at attacking and taking out, but because they're single entities they can get surrounded and mobbed. They're a bit like the trolls and can just break defending units. Then the giants – they're one of the goblin top tier units. Did you see the Arachnarok Spider? There's a platform on top of the Arachnarok with eight Goblin archers. He's the meanest, nastiest of the lot of them. You become the leader by taking out the leader. The leader of the Orcs is generally the one who's toughest. He's starting to lay waste to the Old World, which is where we're setting the game. "Then you saw Grimgor Ironhide who is the leader of all of the greenskins. If you're standing there in a line defending against a charge they'll crush you. You saw them charge in and SWIPE and then they throw up fish over people. The trolls were twice the size of an Orc. You get less men in the unit but they're bigger. This is the start of a thing we haven't really done before, which is having big units. Then the Black Orcs – really big and heavy –"Īre they the ones who looked kind of burned and blackened and sicked up bile on things? Then you've got Orc Boyz which are the rank and file of the Greenskin army and they're armed with choppers – anything sharp and pointy they call a chopper. They only join an army when they think they're going to win. Let's start with the goblins – these tiny little goblins, they're quite weak, their morale is useless. "There's nothing in the Greenskin army you've ever seen in a Total War game. You've got lots of variety even in something that's familiar and loads of the Warhammer lore coming in."įacing off against them on the battlefield are the rest of the Greenskins. Then you've got the Demigryph Knights who are riding the wingless griffons. "You've got the Reiksguard, the heavy armoured knights – very medievalesque. Mounted units are also well represented with the Empire faction. If you use it against a group the laser's so thin it's not going to take out much, but against a bigger unit… It's a slow firing beast but pretty powerful, mainly for taking out larger units. On command they can wind that up and just fire this ray. They've locked this spell into this machine that some mages have poured all their power into, called Solheim's bolt. "It's got two Empire wizards on it and something called a bound spell. I'm not a Warhammer player but the phrase Luminark of Hysh comes close to convincing me to start. It's got a turret on and the turret can rotate and fire. "There's the steam tank – a war machine – which is a kind of unit we've not really done before. "You've got halberdiers, greatswords, swords and shields, but then you've also got the newer things," says Mann. (Dwarfs and Vampire Counts will come a bit later, with Chaos also very strongly implied in trailers.) The Greenbacks are all manner of weird and wonderful, while the Empire occupies relatively familiar Total War territory - give or take the odd demigryph. The demo we've just seen didn't involve a hands-on but it did give a decent peek at a lot of the units from the Empire and Greenskins factions. In our game it is kind of silly, and there's a lot of humour in the Warhammer franchise." "Goblins volunteer – I don't know why you would – to have a pair of wooden wings strapped to their backs, get loaded into a catapult and then just get launched. "That's called the Doomdiver catapult," grins battle designer Simon Mann. This time around I watch a goblin with scrappy-looking wooden wings clamber into a catapult, preparing to fling himself into the ranks of the opposition. I've been to Total War previews before and the emphasis is very definitely on serious historical epic battles. When I go to watch the Creative Assembly team show off units from their upcoming Total War: Warhammer game, what really sticks out to me is the sense of humour.
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